2007.02.18
All the work I have put into Firearms:Source was intended for the game and the arrangement that Issa and I agreed to when FA:S was first created. That arrangement ended when Issa recently announced he was no longer going to respect the design document that governed that agreement, which he had helped create and had agreed to. Any obligation I might have had also ended.
(Nowhere in the design document were two distinct "game modes" mentioned, nor a leadership skill that increased the accuracy of nearby players, nor any of the other many changes he is making against my wishes. We both acknowledged from the beginning that some of the gameplay changes we were making would turn some people off, but we both accepted this, or at least he acted as if he did.)
Many people would prefer most of the changes that he wants to make. That doesn't change the fact that he said that he accepted me as leader, that he said that he accepted the design document, that he acknowledged that our goal wasn't to make the most popular game, and then when the time suited him, he disregarded the agreements we had and took it upon himself to decide for me how my work should be used.
He tries to defend what he's doing by saying things like he can't see what's wrong with having two distinct game modes, it will give players a choice, the game will be more popular this way, and that the game has evolved into something else. None of this justifies his actions. He never asked me, as Mod Leader and co-creator of the design document how I felt about two "game modes", he told me this is how it's going to be. I didn't sign up for that, nor did I hear anything about it till a few weeks ago.
-X^18, Team Leader, Firearms:Source
2007.01.01
Latest Weapon Additions
Here are three new screenshots showing off our latest weapons models, the 1911, the Finnish Sako 92, and the Desert Eagle. Also visible in the screenshots are a couple of new views of my map Caen, and one of Hitman's Durandal.
Credits:
1911:
Mesh and skin: Twinke.Masta
Animation: thisismyname09
Sako:
Mesh: Darkstorn
Magazine Mesh: Twinke.Masta
Skin: Twinke Masta
Animation: thisismyname09
Desert Eagle:
Mesh: Stoke
Skin: Kimono
Animation: rayy
I'd like to give a special thanks to our animators who have really been pounding out lots of great work as of late.
-X^18, Team Leader, Firearms:Source
2006.12.15
Game Feature Demonstration Video
Low Quality ~15 MB
http://files.filefront.com/fas+lqavi/;6360019;;/fileinfo.html
(mirror) http://www.catfootedbear.com/fas/fas_lq.avi
(mirror) http://www.fasforums.com/videos/fas_lq.avi
High Quality ~100 MB
http://files.filefront.com/fas_hqzip/;6363357;;/fileinfo.html
(mirror) http://www.fileplanet.com/172082/170000/fileinfo/Firearms:-Source-Gameplay-Video
(mirror) http://www.catfootedbear.com/fas/fas_hq.zip
(mirror) http://www.fasforums.com/videos/fas_hq.zip
torrent: http://www.fasforums.com/videos/fas_hq.zip.torrent
To save these to your computer, right-click and 'save as'.
Both versions require the XviD codec. http://www.xvidmovies.com/codec/
Issa put together this video to demonstrate some of the game features we now have implemented, including:
-Reloading from ammoboxes
-Sprinting, with weapon holster animation
-Stamina, which is affected by sprinting and jumping
-Territorial control point capping
-Bleeding (bandaging is implemented but not shown)
-First person death views
-Different reload animations depending on whether or not the bolt is cocked
-Momentum imparted to ragdolls on deaths by the angle of the shot
Also in the video you can get a look at our Uzi and AK74 viewport models. Maggie and Ben did a great job on the arm mesh and skin, and the weapons were done by:
Uzi:
Mesh: Duffman
Skin: Crosis
Animation: Xander
AK74:
Mesh: TwinkeMasta
Skin: Darkelfa, NCFurious, Psychic Soldier
Animation: Xander
A couple of people were wondering about the AK74 reload animation; it's the 'quick' style reload, where a magazine is held in the hand while the old one is removed.
We continue to make great progress and it shouldn't be too much longer till we're ready for alpha testing.
-X^18, Team Leader, Firearms:Source
2006.10.26
Blue Playermodel Skin
Here are a few screenshots showing off the Blue playermodel skin that Werd made for us:
-X^18, Team Leader, Firearms:Source
2006.08.21
New Durandal Screenshots
Hitman has been doing a great job updating his Durandal map for Firearms:Source, here are some new screenshots:
-X^18, Team Leader, Firearms:Source
2006.07.21
Thanks for all the support!
It's been over two weeks now since we went public with FA:S, and the response from the old Firearms community has been overwhelming. More people from the old community have stopped by to say hi and offer words of support than we could have possibly hoped for. Since going public, we've received help from many different people, but I'd like to mention three in particular.
First, I'd like to welcome Trystan to the team to help with the coding. I'm sure most of you remember Trystan as the operator of the very popular The Downward Spiral Firearms server, and he also helped code on the original Firearms team.
Also, Hitman has agreed to create a version of his Durandal map for us. Durandal was possibly the most popular Firearms map ever made, so I'm sure many of you will be excited about that.
Atrocity, who worked on the later versions of Dsleeper's map ps_crash, has offered to create a version of it for us, too.
I hope to get out a new media release in a month or so, so stay tuned.
-X^18, Team Leader, Firearms:Source
2006.07.05
Announcing Firearms:Source
Introducing Firearms:Source - the Half-Life 2 mod that will continue the tradition of the original Half-Life mod Firearms. It will emphasize the fast-paced run-and-gun aspects of the game, and reward aggressive play. In Firearms:Source you’ll be moving and shooting more and hiding or waiting to respawn less than in any Half-Life mod you have ever played before.
2006.07.05
Welcome, from the Team Leader
Welcome to Firearms:Source!
From the first time I played Firearms on the original Half-Life game engine, it hooked me like no other first person shooter. I loved the fast paced action and the 'tightness' of the base gameplay. After Half-life 2 came out, I thought it seemed like a no-brainer to combine that great gameplay with the more advanced Source engine.
From talking with Issa, who was also an avid Firearms player, I knew he had similar ideas as me about what he'd like to see in an updated Firearms. Back in late March, I asked him if he'd be interested in working on a Source version of Firearms with me, and he seemed as enthusiastic as I was about the idea. Over the next few weeks we fleshed out my design document, then discussed our project with several members of the original Firearms team, ultimately getting their approval. Since then we've been working harder than Japanese beavers to make it a reality. We also decided not to go public with our mod until we had something worth showing.
And here it is:
Check out the HUD. If it seems familiar to you, it should, because it uses the original Firearms HUD artwork that Ben made, and kindly allowed us to use:
Awesome player skins By DarkElfa:
Sulsa made the great looking push flag textures for us:
And finally, here are some screenshots showing off the maps:
We still have tons of work to do before release, so I need to get back to actual game creation. In the meantime, please support us by registering on our forums, and idling in #firearms-source.
-X^18, Team Leader, Firearms:Source
2006.07.05
Hi, from Issa
Welcome to Firearms:Source! I’m sure this comes as quite a surprise to those of you from the original Firearms community – especially given the tumultuous end of Firearms; it’s you that I’d like to address.
Back in August, I was shocked to learn that a small group of people wrestled control of the Firearms project by hijacking both the Firearms FTP and WWW servers. Later, I think most of us felt the same way when we learned that despite the objections of the original Firearms team, these people were going to steal the Firearms name and use it as they saw fit. Many people, including myself, immediately decided that because of our love for the original game and appreciation for the work done by the original team, we would have nothing to do with a sequel to Firearms produced by these people.
Such was the situation when, back at the end of March, while I was thinking of creating a mod of my own, X^18 approached me with the idea of making Firearms:Source. We both loved the original game, and shared a mutual desire to bring Firearms back to its original family. I also trusted X^18’s leadership ability, given his past Half-Life modding experience, which included the map tc_caen in the original Firearms. Shortly after he spoke with me, we began probing significant members of the original team for their reaction to our proposition and we were happy to find that we were greeted with amiable approval. Since that time, X^18 and I have been working tirelessly to make a game that everyone will be both happy and proud to play.
Our goal with this branch of Firearms is to bring the best aspects of Firearms to the Source engine, and then take it a step further. You’ll see a host of familiar weapons and maps, but you’ll find the game play to be faster, with a focus on aggressive, skilled play. From almost the moment you spawn you can expect to be engaged in furious action.
Now please visit our forums for milk and cookies. :D
-Issa, Lead Coder, Firearms:Source













